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Collision Detection (10)

 

38 sites in Algorithms and Data Structures

Motorbike Graphics & Decal Sets Save
A massive online collection of honda aprilia ducati yamaha suzuki & kawasaki decals / Graphics race replica street & super bike.
www.motorbike-graphics.co.uk (sponsored link)
 
2D special effects Save
A master thesis about various 2D special effects, with example movies.
http://www.dtek.chalmers.se/~d95back/...   
3D Object Intersection Save
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
http://www.realtimerendering.com/int/   
An Interactive Introduction to Splines Save
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
http://www.ibiblio.org/e-notes/Spline...   
Andrew's Autostereogram Pages Save
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
http://www.techmind.org/stereo/stereo...   
Andrija Radovic´'s Algorithms Save
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
http://www.andrijar.com/algorithms/al...   
BSP Tree FAQ Save
How to manipulate and use binary space partition (BSP) trees.
ftp://ftp.sgi.com/other/bspfaq/faq/bs...   
Chris Bregler's home page Save
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
http://www.mrl.nyu.edu/~bregler/   
Exaflop Save
Articles of interest to computer graphics.
http://www.exaflop.org/   
Fast Line Drawing Algorithms by Po-Han Lin Save
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
http://www.edepot.com/algorithm.html   
Graphics Gems Repository Save
The official site for source code, errata, and addenda to the Graphics Gems book series.
http://www.acm.org/tog/GraphicsGems/   
Hardware Perlin Noise Demonstration Save
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
http://dunnbypaul.net/perlin/   
HiEnd3D Save
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
http://www.hiend3d.com/   
Hinjnag.com Save
Several articles on real-time graphics rendering.
http://www.hinjang.com/   
Hugues Hoppe's Homepage Save
A collection of research graphics articles.
http://research.microsoft.com/~hoppe/   
Inferno Project Save
The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
http://inferno.hildebrand.cz/   
Ken Turkowski's Contributions in Computer Graphics Save
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
http://www.worldserver.com/turk/compu...   
Levels of Detail and Polygonal Simplification Save
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
http://www.acm.org/crossroads/xrds3-4...   
M Spline Save
A new linear best quality and fast algorithm of raster image scaling.
http://www.resampling.narod.ru/   
Map Projection Save
Very basic grey page with some useful links on map projection.
http://mathworld.wolfram.com/MapProje...   
Map Projection Overview Save
Everything you always wanted to know about map projections, and then some.
http://www.colorado.edu/geography/gcr...   
Medical Articles Records GroundTruth Save
This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
http://marg.nlm.nih.gov/index2.asp   
Modeling Sprite Animation Using Finite State Automata Save
Article by Diana Gruber on how to model sprite animation in a computer game.
http://www.fastgraph.com/fsm.html   
PseudoGrey Save
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
http://r0k.us/graphics/pseudoGrey.html   
Ray Tracing News Save
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
http://www.acm.org/tog/resources/RTNe...   
Ray Tracing News Index Save
Hand-built topic index to some of the articles.
http://www.acm.org/tog/resources/RTNe...   
Real-time Optimally Adapting Meshes (ROAM) Save
A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
http://www.llnl.gov/graphics/ROAM/   
STEEL's Programming Resource Page Save
A website with information, explanations, and source code about 3D graphics.
http://www.geocities.com/SiliconValle...   
Shadow Generation Algorithms Save
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
http://www.cs.cmu.edu/~ph/shadow.html   
Stylized Depiction Save
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
http://www.red3d.com/cwr/npr/   
Texture Mapping as a Fundamental Drawing Primitive Save
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring.
http://www.graficaobscura.com/texmap/   
The Progressive Fans Representation Save
A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
http://www.terra.es/personal3/atoniman   
University of Florida Surflab Save
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
http://www.cise.ufl.edu/research/Surf...   
VDSlib: A View-Dependent Simplification Package Save
Public domain package for view-dependent simplification and rendering of polygonal environments.
http://vdslib.virginia.edu   
Xvox demo Save
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
http://users.belgacom.net/gc610902/   
Zime: archaic ornament and data encoding vehicle Save
Personal graphical signet for your internet site and/or HTML email.
http://www.zime.de   
Forum - Usenet comp.graphics.algorithms

See also
Computers: Artificial Intelligence: Vision (70)
Science: Math: Geometry: Computational Geometry (68)

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